July 4. 2005
Ok Lads, even we get independend of something today. We get Rid
of those ship textures and have some new... |
 |
 |
May 22. 2005
The interface gains a unsability boost. Hotkeys and the main script
editor are introduced. |
 |
 |
|
 |
|
March 21. 2005
The water color depends on the view angle.
The brand new PhysiX system in action (The cannon shoots). |
 |
 |
|
 |
|
March 5. 2005
Some new shaders are in the process of development. |
 |
 |
|
 |
 |
November 16. 2004
The VisMath plugin package contains a MeshEditor a PoyLineEditor
and a OFF Exporter |
 |
 |
|
 |
 |
November 2004
icgfx shaders, a bath room and ilands (per fragment bump mapping
/ tarrain / water) |
 |
 |
|
 |
|
End of September 2004
Update Ship Model,
View from inside of ship |

|
 |
|
 |

|
|
|
|
September 2004
|
|
|
September 2004
Scene positioning tools, a bumpmapped scene, a cool skin |
|
|
|
|
|
|
|

|
August 2004
A first game, Full NVidia CgFX Support |
|
|
|
|
|
|
|
|
June 2004
NVidia CG support (bump mapping and normal mapping), after effects
(Night Vision), terrain texture shader, particle efftects. |
 |
 |
|
 |
 |
|
 |
 |
|
 |
 |
|
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Early screenshots 2003
Models, sphere mapping, editior |
 |
 |
|
 |
|