July 4. 2005
Ok Lads, even we get independend of something today. We get Rid
of those ship textures and have some new... |
![](../screenshots/_vorschau/-mini-battle19.jpg) |
![](../screenshots/_vorschau/-mini-battle20.jpg) |
May 22. 2005
The interface gains a unsability boost. Hotkeys and the main script
editor are introduced. |
![](../screenshots/_vorschau/-mini-battle17.jpg) |
![](../screenshots/_vorschau/-mini-battle18.jpg) |
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![](../screenshots/_vorschau/-mini-Popup01.jpg) |
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March 21. 2005
The water color depends on the view angle.
The brand new PhysiX system in action (The cannon shoots). |
![](../screenshots/_vorschau/-mini-battle14.jpg) |
![](../screenshots/_vorschau/-mini-battle15.jpg) |
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![](../screenshots/_vorschau/-mini-battle16.jpg) |
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March 5. 2005
Some new shaders are in the process of development. |
![](../screenshots/_vorschau/-mini-reflectionShip02.jpg) |
![](../screenshots/_vorschau/-mini-reflectionShip01.jpg) |
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![](../screenshots/_vorschau/-mini-nightVisionWithout01.jpg) |
![](../screenshots/_vorschau/-mini-nightVision01.jpg) |
November 16. 2004
The VisMath plugin package contains a MeshEditor a PoyLineEditor
and a OFF Exporter |
![](../screenshots/_vorschau/-mini-VisMath01.jpg) |
![](../screenshots/_vorschau/-mini-VisMath02.jpg) |
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![](../screenshots/_vorschau/-mini-VisMath03.jpg) |
![](../screenshots/_vorschau/-mini-VisMath04.jpg) |
November 2004
icgfx shaders, a bath room and ilands (per fragment bump mapping
/ tarrain / water) |
![](../screenshots/_vorschau/-mini-bad1.jpg) |
![](../screenshots/_vorschau/-mini-island01.jpg) |
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![](../screenshots/_vorschau/-mini-island02.jpg) |
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End of September 2004
Update Ship Model,
View from inside of ship |
![](../screenshots/_vorschau/-mini-battle08.jpg)
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![](../screenshots/_vorschau/-mini-battle09.jpg) |
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![](../screenshots/_vorschau/-mini-battle10.jpg) |
![](../screenshots/_vorschau/-mini-battle11.jpg)
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September 2004
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September 2004
Scene positioning tools, a bumpmapped scene, a cool skin |
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![](../screenshots/_vorschau/-mini-panzer03.jpg)
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August 2004
A first game, Full NVidia CgFX Support |
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June 2004
NVidia CG support (bump mapping and normal mapping), after effects
(Night Vision), terrain texture shader, particle efftects. |
![](../screenshots/_vorschau/-mini-image1.jpg) |
![](../screenshots/_vorschau/-mini-image2.jpg) |
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![](../screenshots/_vorschau/-mini-image3.jpg) |
![](../screenshots/_vorschau/-mini-image4.jpg) |
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![](../screenshots/_vorschau/-mini-shot1.jpg) |
![](../screenshots/_vorschau/-mini-shot10.jpg) |
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![](../screenshots/_vorschau/-mini-shot11.jpg) |
![](../screenshots/_vorschau/-mini-shot2.jpg) |
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![](../screenshots/_vorschau/-mini-shot3.jpg) |
![](../screenshots/_vorschau/-mini-shot4.jpg) |
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![](../screenshots/_vorschau/-mini-shot5.jpg) |
![](../screenshots/_vorschau/-mini-shot6.jpg) |
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![](../screenshots/_vorschau/-mini-shot7.jpg) |
![](../screenshots/_vorschau/-mini-shot8.jpg) |
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![](../screenshots/_vorschau/-mini-shot9.jpg) |
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Early screenshots 2003
Models, sphere mapping, editior |
![](../pics/scenedesktop_shot1_thumb.jpg) |
![](../pics/confdesktop_shot1_thumb.jpg) |
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![](../pics/scenedesktop_shot2_thumb.jpg) |
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