06-66-2005
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nVidia released a brand new version of the cg library. What does
this mean for sigma reality? nVidia rewrote the CgFX interface and
claims that it's more bugfree than the previous version. On the
other hand I have to rewrite the whole interface to the sigma renderer.
Anyway it's a lot of work to do so see you at dusmania.
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05-22-2005
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I don't have much time to care about sigma now. But we will be at
Dusmania anyway. Some new screenshots have been made. |
04-13-2005
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We start the preparations for Dusmania 7.0. The demo scene gets
playable now. |
03-21-2005 |
The team is making huge progress developing the first demo game
for the Sigma Authoring Toolkit. The graphics, the scripting and
PhysiX system were improved breathtakingly.
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01-28-2005 |
Welcome to the Year 2005. A little late I suspect but I was busy
during university semester. Now my only challenge it to pass this
nasty "ordinary differential equations" class. So in a
few weeks this website will be brought back to life again. My todo
reads like this:
- Finish the translation of this website
- Complete the character system
- Improve the shader library
- Write more tutorials
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11-14-2004
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A new release titled RC2 has been finished. It features new start
scripts and the VisMath plugins for mathematical visualisation.
The new start scripts include version check for your javaVM and
working bash scripts for Linux.
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11-09-2004 |
Site update. Dear FireFox users, the site should be viewable
now even for people not depending on Sicromoft DinWows Ninteret
Pexlorer. FAQ has been updated too. Some of you are trying to try
SigmaAT :-) Feel free to post bugs and suggestions. I will answer
them as quickly as possible.
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11-06-2004 |
The getting started tutorial has been finished. Some src scene
files are in the Models section now. You can use them to start with
SigmaAT. I fixed a few minor bugs.
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10-26-2004 |
The beta 1.0 release is out and ready
for beta testing. It features a completely new interface and an
improved script language. I will write some tutorials on using SigmaScript
in the future.
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10-18-2004 |
University starts off well again and I plan starting
the beta test phase for SigmaAT as well. Announcements will be made
at game developer forums.
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09-10.2004 |
This website is born. I will try to keep it up to
date.
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Summer 2004 |
The summer term holidays are shorter than ever (in
my opinion). But SigmaAT improves steadily.
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Winter 2003/2004 |
I do some experiments with other opengl bindings
than gl4java like jogl or lwjgl which are theoretically supported
by the abstract renderer.
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Summer 2003 |
The main steps for SigmaScript are completed but
the interface lacks intuitivity. The Plugin system is completed
and not changed since then - is this a good thing?
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Winter 2002/2003 |
I switch the whole project from C++ to Java. First
implementation use an ascii based scene file format but it worked
quite well for some time.
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Summer 2002 |
I started playing with models and exporters in 3dsmax.
The ASE file format gets my attention and I decided to write an
model viewer for it. First attempts were implemented in C++ and
QT.
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